Imladris

The House

Achievement Guide

"So then, my dear friends, just as you have always obeyed, not only in my presence, but now even more in my absence, work out your own salvation..."
- Phil 2:12 HCSB

"Spiritual formation happens to everybody. Mother Teresa was a product of spiritual formation. So was Stalin… You’ve never met a person in your life that is not spiritually formed."
— John Mark Comer, with Tyler Staton, Practicing the Way

Those of us in the game industry know full well what an achievement guide is: a map of the game, how it works, and how to get those sweet completionist kudos. More to the point, they are written so someone can actually walk it.

An Achievement Guide for Redemptive Game Creators is that idea aimed at a different game. How does a Christian stay a person — and become a better maker — inside Interactive Entertainment? The Achievement Guide is Imladris’s short and candid answer.

It hangs by the door of the House as a kind of House Rules. The halls all have those precepts hovering in the air, whispering the concepts and working out the application in dailies and design docs, blood and bytes. In a way, it is the rule these rooms assume.

Five stained-glass windows describing a maker’s path

What a passer-by needs

A frame, not the chapters

The Guide offers a biblically anchored framework for creative work, vocation, and the studio you work in every day. Imladris principles like People over Products live here, and so too the naming and warding of the corrupting influences and idols that seek to diminish, distract, and despoil our God-given noble hearts. Skill without formation leaves a young believer unprepared for an industry that can be indifferent to our spiritual quests — or worse.

The practices, the unlocks, the weekly work — that is the book, so we will not reprint them. We can give you a taste.

A stained-glass figure holding an hourglass before a rose window

A taste of what's inside The Guide

Process Over Product · 75 pts

The Spiritual life is a road to walk, not a save-point to reach.

In a results-driven industry it is easy to believe that you are only as good as your last success. The titles, the credits, the Metacritic score — each one promises an arrival that never comes. Failure feels like a blood curse while success becomes a fragile god that must be fed again, and again.

The deeper problem is not ambition. It is the assumption that the spiritual and creative life is a series of finish lines, and that we should already be there. When we measure ourselves primarily by what is finished, we forget that we are eternal. We are still becoming — and “becoming” is the normal condition of sons and daughters headed toward an ever-increasing life with God.

Here sits the Idol of Arrival. Its ancient name is Haste.

The rest of the unlock — Normal Difficulty, the upgrades, the Boss Fight — lives in the book and in Discord.

Where we work it out

The Imladris Practicum is where many pilgrims first encounter the Guide — one term, forty hours, formation threaded through real production.

The Hall of Epiphany goes further. Invitation, then Initiation. It is our longish, but merely weekly, walk of obedience, and still just a modest stretch on the road of ever-increasingness.

The Imladris Apprenticeship is a year of daily walking in the work. It is not a second pass through the Guide.

The book, and the living copy

The Guide is both a living discussion on our Discord server and a small book to take with you. Members of the House can order a printed copy. Discord keeps the living, breathing copy so the rule can be talked about, not scraped off a URL.

If you are faculty, a student, or someone who should be carrying one, write. If you are not yet in the House, sign the roll and come in from the weather.

Leave word →    Sign the roll →

The House

You found the rule on the door.

Most people first walk it in the practicum.

The practicum →